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MYB Scorer’s and Timekeeper’s Responsibilities
Before the beginning of each game, the referees will ask each coach to provide a volunteer adult to be the official scorer or timekeeper for the game. Coaches should remember it is their responsibility to provide these volunteers and they should be identified as soon as possible. Once the volunteers are identified the referee should review with them the responsibilities of scoring and timekeeping.
Official Scorer’s Responsibilities
At any time if the scorer has a question he/she should direct their inquiries to the referees and not to the coaches, players or fans.
1.         Players Names. The scorer should check to make sure all player’s names by number with their last name included (first names are optional). It is preferable, but not required, that the players be listed in the order of their numbers (lowest to highest) to make it easier to find the player for recording points and fouls. It is the coaches responsibility to put this information in the book (the scorer is simply checking to make sure it has been done).
2.         Player Participation. Next to each player’s name are four blacks for each quarter in the game. As a player enters the game at the beginning of the quarter a diagonal slash should be placed through the appropriate block next to the player’s name. If the player exits the game during that quarter then the slash for that quarter should be circled, indicating that the player did not play the entire quarter. Keeping track of player participation is one of the scorer’s most important duties and careful attention should be paid to this task. Any player entering the game after the start of a quarter (a substitute) should just have a circle placed in the appropriate box (again indicating he/she did not play the entire quarter).
3.         Personal and Team Fouls. Next to each player’s name are also blocks for keeping track of personal fouls called against each player (the blocks are numbered from 1-5 with two blocks for technical fouls – T1 and T2). When a foul is called on a player a slash should be placed in the appropriate box next to his name. In addition, at the bottom of the page are blocks for keeping track of team fouls in each half. Any foul against a player is also a foul against the team and a mark should be placed in the appropriate block for team fouls. Total team fouls start over in the second half. A technical foul against a player counts as a technical but also as a personal foul against the player and a team foul (slash through all three blocks). Technical fouls against the coach also count as team fouls. If the book does not have a place to keep track of fouls against the coach then make a note at the bottom of the team’s page when such fouls are called.

4.         Jump Ball. At the top of the page the scorer should alternate letters for each team (based on team color) to keep track of alternate possession (e.g., G R G R) for a game with greed and red colored teams. In this case if the green team got the jump ball a slash would be placed through the first “g” and red would get the next alternate possession. If red got the jump ball then no slash would be made since green would get the next alternate possession.
5.         Team Score and Player Scoring. The book is the official score, not the clock. As such the most important job of the scorer is making sure they have the score correct. Team score is kept at the top of the page by putting slashes through the appropriate number as the team scores. Individual scores are kept by quarter next to the player’s name. Put in an “x” for a free throw attempt and circle the “x” if the free throw is made. Put in a 2 or a 3 (if 3-pointers are allowed) for a made basket. MYB does not keep individual statistics on players so if the scorer has problems keeping up with the game the last thing they should worry about is individual scoring.
6.         Player Substitution. During a quarter, if a coach wishes to substitute a player on the bench for a player on the game, the player coming into the game should report to the scorer and indicate which player they are coming in for. Substitutions can only be made on a dead ball (clock is stopped) situation. If the clock is running the player should sit down in front of the scorer. When a dead ball situation occurs, the scorer should get the attention of the referee and indicate the substitute player. Player’s should enter the game only after the referee has given them permission to do so. 
7.         Working with the Referees. With fouls the scorer should try to alert the referee when a player is in foul trouble (three or more fouls) and must alert the referee when the player has five fouls (player is removed from the game). After every foul the clock is stopped so you should have time to notify the referee if necessary. Also notify the referee when a team has six fouls in the half (they start shooting 1-and-1 after the seventh foul) and when a team has made its tenth foul (2 shots on every foul except player control).
8.         Priority of Responsibilities. Although the scorer has a lot to do, generally the clock is stopped (other than after a made basket) when inputs in the book have to be made. If you need time ask or have a question, ask the timekeeper to buzz the horn and get the referees attention. In order of priority, the scorer’s responsibilities include: 1) team score, 2) player participation, 3) personal and team fouls, 4) alternate possession, 5) individual scoring.
Official Timekeeper’s Responsibilities
Although the timekeeper will have additional responsibilities, the overriding responsibility is accurately start and stop the clock so that the time for the game is right. The timekeeper’s responsibilities include:
1.         Time for Quarters. Set the clock at the beginning of each quarter with correct amount of time (based on age group quarters are either six (6), seven (7) or eight (8) minutes. If you are not sure please ask the referee how long each quarter is.
2.         Team Score. Keep score on the clock for each team during the game. Before the game starts the referee will indicate which team is home and which is away/visitor. The team’s bench should be on the side of the clock with their designated status (e.g., home team on the side of the gym matching home team on the clock).
3.         Quarter Indication. Indicate the appropriate quarter for the game.
4.         Alternate Possession. If possible, indicate the direction of the next alternate possession (the arrow corresponds to the direction the team is going).
5.         Team Fouls and Bonus. Keep team fouls if possible and indicate on the clock if the team is in the bonus (shooting 1-and-1).
6.         Half-time. Set the clock for three minutes at half-time and let it run (the referee can shorten half-time if behind schedule and will let you know).
7.         Running the Clock. Start and stop the clock as indicated by the referee. The clock should stop anytime the timekeeper hears a referees whistle and at no other time (i.e., the clock does not stop for a made basket). The referee should indicate the restarting of the clock by dropping his hand, this will be done when the ball is in-bounded (or a free throw is taken and missed) and touches a player in bounds.
8.         Questions or Problems with Clock. If you have any questions or problems with the clock get the referee’s attention immediately and ask him/her for assistance.
9.         Work with Scorer. Check frequently with scorer to make sure the score on the clock is the same as the score in the book. If the scores are different and there is any question than get the referee’s attention (blow the horn). Remember when in doubt the score book is right.
10.       Working with the Referee. As the official timekeeper for the game you are working with the referee and not the players, fans or coaches. Take direction from the referee and only the referee. Time should never be added back to the clock unless specifically directed to do so by the referee.
11.       Priority of Responsibilities. Although the timekeeper has a number of responsibilities during the game, as indicated above, his/her overriding responsibility is to make sure the correct time is on the clock and that the clock starts and stops when appropriate. The score of the game is the second priority for the timekeeper and the score should match the score in the book. All other responsibilities are secondary to these two main tasks.

Treatment of Scorer and Timekeeper.
The scorer and timekeeper work with the referees and should not take direction from anyone else involved in the game. The referee should work closely with the volunteers to make sure they understand their responsibilities and should check frequently with them during the game to make sure they have no questions and things are proceeding smoothly. 
The scorer and timekeeper are volunteers and should be treated accordingly. They are doing the best they can and mistakes will happen. Referees should quickly resolve any problems but only the referees may approve changes to the clock or changes to the book and should do so based solely on their own knowledge of the situation and not “advice” of coaches, players or fans.